#GameDev #Unity #Shadows
Thursday, 7 February 2019Implementing Projected Planar Shadows in Unity
Shadows add realism to the scene, provide depth cues and reveal contact points. In cases when realism is less important for stylistic or performance reasons a viable alternative to shadow mapping could well be planar shadows. Planar shadows are created by projecting the object’s mesh to a shadow receiver plane based on light direction. While being fast and simple they also come with some drawbacks.
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