#GameDev #Maya #Unity #LOD
Friday, 1 February 2019Automated Creation of Skinned Meshes With Levels of Detail
LOD (Level of Detail) models can improve performance by swapping out high detail models for lower detail models when they appear further away from the camera. Making LOD models can be automated using Maya LT, including models with skinned meshes. When LOD model naming convention is followed, Unity can set up LOD Group component on import.
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